Month: August 2014

So much to learn, so little time

Recently I have been doing a lot of researching for my new game. In order to develop a larger game, I really need to acquire as much knowledge beforehand as possible and avoid the most common pitfalls. I need a

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New challenges for nameless game number 2

I’ve just started to write some code for game number two. The end product will have exciting levels and different game states. There will be a (to start with) main menu, intro screen and the actual game level (a couple

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“Smart” pointers

During my vacation I’ve been drawing pixel art for my next game and brainstormed around some basic game structure. Creating pixel graphics is consuming a lot of time.  In round terms it takes at least 5 hours (for me, the

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“Oh yet another new framework that solves an non-existing problem”

Design patterns drawn into ridiculousness I am quite an avid reader on Hacker News and almost everyday I notice a new web frameworks popping up. The big thing in web frameworks nowadays is apparently to implement as many design patterns

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Spaceship sprites

It’s summer vacation and pixel graphics time. I’ve managed to create a few candidates for spaceships towards the new game. I’m still very new to plott pixel per pixel. So it’s regarded more as a  learning experience than actually “game

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