Author: david

Plone experiences and rants

I’ve been working with Plone for little over a year now, and I would like to share some experiences with this article. First I would just like to say these are my experiences about the CMS/Framework and I’m still fairly

So much to learn, so little time

Recently I have been doing a lot of researching for my new game. In order to develop a larger game, I really need to acquire as much knowledge beforehand as possible and avoid the most common pitfalls. I need a

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New challenges for nameless game number 2

I’ve just started to write some code for game number two. The end product will have exciting levels and different game states. There will be a (to start with) main menu, intro screen and the actual game level (a couple

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“Smart” pointers

During my vacation I’ve been drawing pixel art for my next game and brainstormed around some basic game structure. Creating pixel graphics is consuming a lot of time.  In round terms it takes at least 5 hours (for me, the

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“Oh yet another new framework that solves an non-existing problem”

Design patterns drawn into ridiculousness I am quite an avid reader on Hacker News and almost everyday I notice a new web frameworks popping up. The big thing in web frameworks nowadays is apparently to implement as many design patterns

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Spaceship sprites

It’s summer vacation and pixel graphics time. I’ve managed to create a few candidates for spaceships towards the new game. I’m still very new to plott pixel per pixel. So it’s regarded more as a  learning experience than actually “game

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Creating sprites

For those who creates sprites by plotting their own pixel graphics,  know it’s a very time consuming tasks. Before I had only been using Gimp and Photoshop to do animations. Layer by layer for each frame. It worked ok, but

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OSDir fixing accessing important directories

When I’ve been building for different platforms in C++. I’ve experienced that there are no easy way to get the path to important directories. Each platform has it’s own code to get it’s own specific paths, and they are also

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Wishlist for game number 2

Now when my first game is finished I’ve been thinking about game number 2. Spacefight is a fairly simple game but it has a lot of resuable building blocks. Like the animation and sound library. Game type The next game

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Spacefight – Game finished – Part 12

The game is finally complete! You can find it under the download section on this blog, if you want to try it out. You can also look it up on Bitbucket. I’m quite happy how it turned out. I have

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