Author: david

Internet Explorer 6, all over again

In the period 2001-2005, Internet Explorer 6 was the most popular web browser around. Even the colourful plastic Apple Macs had their own Internet Explorer version as the default web browser. Internet Explorer 6 was introduced with the new Microsoft

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Exposing my own php object generator – PowerDB

Once upon a time I wrote my own database ORM. It is heavily influenced by the PHP Object Generator. Which was a very easy to use tool for generating database objects in PHP. Sadly POG had its flaws: Low reliability

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Plone experiences and rants

I’ve been working with Plone for little over a year now, and I would like to share some experiences with this article. First I would just like to say these are my experiences about the CMS/Framework and I’m still fairly

So much to learn, so little time

Recently I have been doing a lot of researching for my new game. In order to develop a larger game, I really need to acquire as much knowledge beforehand as possible and avoid the most common pitfalls. I need a

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New challenges for nameless game number 2

I’ve just started to write some code for game number two. The end product will have exciting levels and different game states. There will be a (to start with) main menu, intro screen and the actual game level (a couple

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“Smart” pointers

During my vacation I’ve been drawing pixel art for my next game and brainstormed around some basic game structure. Creating pixel graphics is consuming a lot of time.  In round terms it takes at least 5 hours (for me, the

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“Oh yet another new framework that solves an non-existing problem”

Design patterns drawn into ridiculousness I am quite an avid reader on Hacker News and almost everyday I notice a new web frameworks popping up. The big thing in web frameworks nowadays is apparently to implement as many design patterns

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Spaceship sprites

It’s summer vacation and pixel graphics time. I’ve managed to create a few candidates for spaceships towards the new game. I’m still very new to plott pixel per pixel. So it’s regarded more as a  learning experience than actually “game

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Creating sprites

For those who creates sprites by plotting their own pixel graphics,  know it’s a very time consuming tasks. Before I had only been using Gimp and Photoshop to do animations. Layer by layer for each frame. It worked ok, but

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OSDir fixing accessing important directories

When I’ve been building for different platforms in C++. I’ve experienced that there are no easy way to get the path to important directories. Each platform has it’s own code to get it’s own specific paths, and they are also

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