So much to learn, so little time
Recently I have been doing a lot of researching for my new game. In order to develop a larger game, I really need to acquire as much knowledge beforehand as possible and avoid the most common pitfalls. I need a …
A code blog
Recently I have been doing a lot of researching for my new game. In order to develop a larger game, I really need to acquire as much knowledge beforehand as possible and avoid the most common pitfalls. I need a …
I’ve just started to write some code for game number two. The end product will have exciting levels and different game states. There will be a (to start with) main menu, intro screen and the actual game level (a couple …
During my vacation I’ve been drawing pixel art for my next game and brainstormed around some basic game structure. Creating pixel graphics is consuming a lot of time. In round terms it takes at least 5 hours (for me, the …
Design patterns drawn into ridiculousness I am quite an avid reader on Hacker News and almost everyday I notice a new web frameworks popping up. The big thing in web frameworks nowadays is apparently to implement as many design patterns …
“Oh yet another new framework that solves an non-existing problem” Read more »
It’s summer vacation and pixel graphics time. I’ve managed to create a few candidates for spaceships towards the new game. I’m still very new to plott pixel per pixel. So it’s regarded more as a learning experience than actually “game …