Author: david

Upgrading and setting up the computer for recording

This week I spent two days upgrading the computer with Windows 10 and a new SSD drive. Step 1 – A new clean install of Windows 7 For a quite some time I’ve been wanting to entirely re-install my computer.

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My timeline of text editors

I’ve been coding on and off since the beginning of the 90’s and along this journey I’ve been stumbling over quite a few editors and IDE:s. In this post I will go through some of them. It’s a selection of

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Status update!

You haven’t noticed, but the blog hasn’t been updated for quite some time! The main reason is that on the 22nd of December 2014 I became a dad to two very early born children. Everything has gone well, but we’re

Insanity + OS Dev = TempleOS

Sometimes you stumble upon interesting but yet very strange projects. TempleOS is absolutely one of those. It’s been developed by Terry A. Davis who has single handily been working on his Operating System project for over ten years. During these

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Internet Explorer 6, all over again

In the period 2001-2005, Internet Explorer 6 was the most popular web browser around. Even the colourful plastic Apple Macs had their own Internet Explorer version as the default web browser. Internet Explorer 6 was introduced with the new Microsoft

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Exposing my own php object generator – PowerDB

Once upon a time I wrote my own database ORM. It is heavily influenced by the PHP Object Generator. Which was a very easy to use tool for generating database objects in PHP. Sadly POG had its flaws: Low reliability

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Plone experiences and rants

I’ve been working with Plone for little over a year now, and I would like to share some experiences with this article. First I would just like to say these are my experiences about the CMS/Framework and I’m still fairly

So much to learn, so little time

Recently I have been doing a lot of researching for my new game. In order to develop a larger game, I really need to acquire as much knowledge beforehand as possible and avoid the most common pitfalls. I need a

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New challenges for nameless game number 2

I’ve just started to write some code for game number two. The end product will have exciting levels and different game states. There will be a (to start with) main menu, intro screen and the actual game level (a couple

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“Smart” pointers

During my vacation I’ve been drawing pixel art for my next game and brainstormed around some basic game structure. Creating pixel graphics is consuming a lot of time.  In round terms it takes at least 5 hours (for me, the

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