In early stages of software development, it can sometimes be inviting to use a hard coded passwords for quick and dirty access. Later when the project has grown and has a more serious manner of handling authentication, you don’t want…
In early stages of software development, it can sometimes be inviting to use a hard coded passwords for quick and dirty access. Later when the project has grown and has a more serious manner of handling authentication, you don’t want…
I’ve been coding on and off since the beginning of the 90’s and along this journey I’ve been stumbling over quite a few editors and IDE:s. In this post I will go through some of them. It’s a selection of…
Sometimes you stumble upon interesting but yet very strange projects. TempleOS is absolutely one of those. It’s been developed by Terry A. Davis who has single handily been working on his Operating System project for over ten years. During these…
I’ve been working with Plone for little over a year now, and I would like to share some experiences with this article. First I would just like to say these are my experiences about the CMS/Framework and I’m still fairly…
I’ve just started to write some code for game number two. The end product will have exciting levels and different game states. There will be a (to start with) main menu, intro screen and the actual game level (a couple…
During my vacation I’ve been drawing pixel art for my next game and brainstormed around some basic game structure. Creating pixel graphics is consuming a lot of time. In round terms it takes at least 5 hours (for me, the…
Design patterns drawn into ridiculousness I am quite an avid reader on Hacker News and almost everyday I notice a new web frameworks popping up. The big thing in web frameworks nowadays is apparently to implement as many design patterns…